What we know about #FM16

The wait is over! The first information about Football Manager 2016 were revealed. The most important information right from the start – Football Manager 2016 will be released on November 13th. 

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#FM16 Comes to a variety of Platforms in 3 different versions. Football Manager, Football Manager Touch and Football Manager Mobile.

Football Manager 2016

AVAILABLE ON PC, MAC & LINUX

  • Football Manager is the most realistic, in-depth and immersive football management simulation available – it’s the closest thing to doing the job for real.
  • Taking control of any squad from more than 50 countries across the world, you decide who plays and who sits on the bench, deal with the media and solve player problems.
  • You’re in total control of tactics, team-talks, substitutions and pitch-side instructions as you follow the match live with the acclaimed 3D match engine. Package includes Football Manager Touch for PC, Mac and Linux and network multiplayer options.

Football Manager Touch 2016

AVAILABLE ON PC, MAC, LINUX & HIGH-END TABLETS (DIGITAL ONLY)

  • For managers who prefer a faster-paced experience, Football Manager Touch focuses on the core managerial duties while still delivering the action through the 3D match engine.
  • All versions of Football Manager Touch are fully ‘cross-save’ compatible with one another (and also with ‘Touch’ mode in the full Football Manager simulation) so careers can be saved to the cloud and enjoyed both at home and away. A single-player experience. It is the successor of Football Manager Classic.

Football Manager Mobile 2016

AVAILABLE FOR iOS AND ANDROID DEVICES

  • The simplest and quickest way to manage your chosen club to glory. Compatible with almost all smartphones and tablets, Football Manager Mobile is designed to be played in short bursts on the move, with a focus on tactics and transfers.
  • Take charge of any club from 14 countries across the world, including all of the big European leagues. You decide on transfers, tactics, who plays and who sits on the bench. You balance the books and it’s down to you to keep the players, board and fans happy. A single-player experience.

new line-up


New features announced

I. Customise your own touchline manager character & see them and other managers on the touchline.
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II. Match engine – 2000+ new animations, deeper set-piece control, improved AI & brand-new highlights package.

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III. Go head-to-head with mates in Fantasy Draft mode.

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IV. Replace an existing team with one of your own. Choose a name, colours & add yourself with Create-a-Club mode.

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V. Deeper match analysis, player & team stats with Prozone integration.

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VI. Big changes and improvements to transfer, contract, player & contract screens (and many more).

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VII. TOUCH: Cross-play between desktop & tablet.

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VIII. EXTRAS: Upgrades to board requests, finances, press conferences & more.

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IX. Depiction and treatment of injuries more realistic than ever before.


  • Set-Piece Creator – Football Manager 2016’s powerful, yet easy-to-use set piece creator allows managers to set up multiple set piece routines to be used across multiple tactics; with different set pieces for each set piece taker, new zonal marking options and much, much more.
  • More Realistic Injuries – Sports Interactive has worked alongside a number of physiotherapists, doctors and related organisations to ensure that the depiction and treatment of injuries in Football Manager 2016 is more realistic than ever before. This doesn’t mean that fewer injuries will be sustained, but that those which do occur will be treated and develop more realistically. Injuries will now be determined during matches, while new injury types have been added and there is now a tangible distinction between player condition and match sharpness.
  • Expanded Press Interaction – Press conferences are more varied than ever before, with many new conversations to be had with the press, especially more contextual questions & responses. In addition, unemployed managers can now use media interviews to help get them back into the game.
  • Stats, Stats, Stats – Managers now have access to more detailed statistical information than ever before, with the introduction of a revamped stats screen and an all-new rolling stats panel.
  • New and Improved Screens – Information is now easier to find as a result of a revamp to many of the main screens, including player overview, tactics, the manager’s home screen and the transfer offer screen.

FM16 new features day by day

October 27

  • Two new camera angles make their debut in the FM16 match engine: ProZone and Siderail cam.
  • Contract extension news item revamp.
  • An alternative light skin will be available to select from the beginning.
  • Stadium renovations will be seen in 3D match view.
  • In 2D match view, an icon will show on top of the referee to highlight when he has played an advantage.
  • Your Director of Football (or Sporting Director) can now be given full selling and buying responsibility.

October 26

  • News items regarding matchday expenses, maintenance costs & commercial summaries have more info.

October 25

  • Press conference question regarding whether a player needs to leave to get international football.

October 24

  • Human non-player contract offer news item revamp.

October 23

  • The calendar has been improved to show more relevant and important information from across the gameworld.
  • Your backroom staff will pick out your best young players when asking you to concentrate on youth.
  • Improved 3D stadia.
  • You’ll now find players and agents talking openly to the press about prospect of moving to another club just before transfer windows.

October 22

  • Major improvements to collaborations in situations where one person/one family own multiple clubs.
  • You can now see the results of past meetings between managers.
  • AI managers will now re-train promising youth players in positions that match the first team’s current formation.

October 21

  • Picked up a big win? The fans will give you more feedback after every match.
  • Updated range of newgen hairstyles.
  • In certain circumstances when taking a managers’ job you have the option to move the existing manager to be your Director of Football.
  • Your backroom staff will now suggest a change of role for a player based on performance analysis.

October 20

  • League tables will now show team form from the last 5 matches.
  • Players in your squad can urge team-mates to stay if they are considering leaving.
  • You can now instruct your team to ‘Play Much Wider’ – effective when you’re employing a strong wide attacker.
  • If you’re up against a side who are dangerous through the middle you can also now instruct your team to ‘Play Much Narrower’.
  • Re-added the functionality to sync your Facebook account which will publish achievements to your timeline.
  • Transfer window opening news item revamp.
  • Your backroom staff will give you more advice on a player’s career progression.

October 18

  • Backroom staff philosophies in job interviews.
  • Training Camp squad selection screen revamp.
  • Upon signing, your new Head of Youth Development will now recommend youth prospects from their former club.

October 17

  • When playing in the MLS you can now speak to players about having to waive them due to Roster Rules and Regulations.
  • You’ll now be asked about the prospect of facing a newly appointed AI manager.
  • Revamped Player Individual Training Panel.

October 16

  • New finance overview screen.
  • If an AI manager has been watching one of your players, you’ll now be quizzed about it in Press Conferences.

October 15

  • For under a third of the price you can design your own kit (and squad) with the new Create-A-Club feature.
  • The press in FM16 will ask how you plan to approach a match against a newly appointed manager.
  • Swap deals have a bit more prominence & are dealt with better in game.

October 14

  • Another one for the streamers – support added for broadcasting while in windowed mode for Steam Broadcasting.
  • Suggested subs.
  • Your scouts will now suggest scouting certain players who could help you meet squad registration rules.

October 13

October 12

  • Another b-team improvement – if you’re managing a club with a b-team you can influence the b-team starting line-up.
  • The nature of a players injury is now immediately visible when you hover over the injury icon.

October 11

  • Have a b-team & want to ensure that a player is trained towards a role to get them ready for the main club? OK!

October 9

  • Backroom staff questions added to manager job interviews.

October 8

  • Fixture scheduling improvements.
  • After a job interview, you can now discuss bringing some of your current backroom staff to your new club.

October 7

  • Ever lost a game due to not having auto-save turned on & computer crashing/losing power? Improved auto-save options & usability.
  • Your Head Physio will inform you of any problems with a players’ medical before you agree to sign him.

October 6

October 5

October 4

October 3

  • Director of Football can now be given full selling responsibility.
  • Ahead of a must-win in the 5.30 kick-off, there’s now improved competition confidence in FM16 based on performance.

October 2

  • There’s now an injury release clause that can be put into contracts.

October 1

  • Loads of new press conference questions – new follow-on questions for when a key player’s contract is running out.
  • Put together an impressive squad? Show it off to your mates with the new team sharer in FM16.

September 30

  • You can now see key battles on the pre-match analysis screen.
  • Sign a player who doesn’t speak your local language on a pre-contract? Ask them to start learning the language!
  • You can now send new signings on an intensive language course immediately after they join.

September 29

  • Managers can have conversations with players about their injuries when unfortunate enough to get a bad one.
  • International preferences are now shown for uncapped players who are eligible for multiple countries.
  • The “targeted allocation money” rule in MLS will be added as option to enable/disable.

September 28

  • Improved manager movements so you’ll also see more coaching staff taking up vacant managerial jobs.
  • You’d be asked questions about other clubs sacking their head coach in press conferences if you are in the same division.

September 27

  • Staff shortlists

September 26

  • Staff can have dual roles at the same club.

September 24

  • When a non-player isn’t interested in joining your club, they’ll now tell you the reasons why.
  • New formations introduced, including the 4-2-3-1-0 DM.

September 23

  • Changes to the contract offer news item. In higher resolutions, you can make changes directly in the news item.
  • Ability to view the future contract of a player who has agreed to join on a future transfer.
  • New ‘Dribble Less’ team instruction.

September 22

  • Your Chief Scout/Director of Football will recommend potential signings at the start of each transfer window.
  • The mouse cursor will now display on the stream on Twitch.

September 21

  • Players condition bar is now also available above players whilst on the pitch.
  • Revamped team stats overview.

September 20

  • You can now easily see how much a player will cost you per month in fees & salaries for loan players.
  • Your scout report will indicate how marketable a potential signing may be.

September 19

  • Managers can replay talking-point incidents immediately after they happen in FM16, like ‘little flick of the studs’.
  • Twitch TV support for titling broadcast.

September 18

  • Improved contract offer screen.
  • Scottish development team loan rules.

September 17

  • New search for player/staff.
  • Improved scout report summary screen.

September 16

  • Late fitness tests have been added for players that are pre-match injury doubts.
  • More staff revamp stuff – non playing football staff now split out in staff responsibility instruction.
  • In FM16 talking point incidents are a new match replay type

September 14

  • Improved handling of unhappy players from opposing (AI) managers.
  • When approached by another club, managers have an option to have a private chat with players and staff regarding the move.

September 13

  • Improved handling of unhappy players from opposing (AI) managers.
  • Improvements to frequency, quality & usability for in season friendlies for reserve, B teams & youth teams.

September 12

  • The commentator will mention a player’s birthday in commentary of the match in FM16.

September 11

  • You will receive backroom advice on moving players to and from your B team based on changes to their ability and form.
  • On Touch mode you can ‘create your own son’ too.
  • Both shirts and squares on tactics screen; shirts used when non-interactive, squares where interactive.

September 10

  • Non-players that have been handed a ban in real life will also have to serve that ban in FM16.
  • English work permit regulation changes have been implemented in FM16.
  • You will receive backroom advice on moving players to and from your B team based on changes to their ability and form.

September 9

  • There is more advice on what to do with new signings who don’t qualify for a work permit.
  • As part of a wide ranging staff revamp, manager reputation is now on a 20 point star scale rather than a 6 point scale.
  • Top players will be more likely to retire while they’re still in their prime.

September 8

  • Any players who are still active (non-retired) can return for former teammate’s testimonials.
  • Player insurance is in FM16. So when players get injured, their salaries are insured.

Some screenshots:

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Facebook gallery —> HERE


Instagram videos:

#FM16 Portrayal and treatment of injuries more realistic than ever before

A video posted by Football Manager (@footballmanager) on

#FM16 Manager creation and touchline view

A video posted by Football Manager (@footballmanager) on

#FM16 Stand renovations and #stadium upgrades

A video posted by Football Manager (@footballmanager) on

#FM16 Over 2000 new player animations

A video posted by Football Manager (@footballmanager) on


FM16 Minimum System Requirements

Windows

  • OS: Windows Vista, 7, 8, 10
  • Processor: Intel Pentium 4 Intel Core AMD Athlon 2.2GHz+
  • Memory: 2 GB RAM
  • Graphics: NVidia GeForce FX 5900 Ultra ATI Radeon 9800 Pro Intel GMA X3100 256MB VRAM
  • DirectX: Version 9.0c
  • Hard Drive: 3 GB available space

Mac OS X

  • OS: Mac OS X 10.7, 10.8, 10.9, 10.10
  • Processor: Intel Core 1.8GHz+
  • Memory: 2 GB RAM
  • Graphics: NVidia GeForce 7300 GT ATI Radeon X1600 Pro Intel GMA X3100 256MB VRAM OpenGL 2.0 compliant
  • Hard Drive: 3 GB available space

Steam OS + Linux

  • OS: Ubuntu 12.04 LTS Linux
  • Processor: Intel Pentium 4 Intel Core AMD Athlon 1.8GHz+
  • Memory: 2 GB RAM
  • Graphics: NVidia GeForce 7300 GT AMD Radeon HD 2400 Pro Intel HD 3000/4000 256MB VRAM OpenGL 2.0 compliant
  • Hard Drive: 3 GB available space

Additional Notes:

Earlier cards may only display 2D Match Viewer Mode and are not supported. Earlier cards may require the DirectX 9.0 SDK is installed to run the game. Laptop versions of these chipsets may work but are not supported.


Really looking forward to “Deeper match analysis, player & team stats” thanks to a Prozone integration…

Thanks Miles & all the staff from SI for great work.

One thought on “What we know about #FM16

  1. Pingback: Pre-order Football Manager 2016 | Keysi Rensie

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